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INVITATIONAL BANK POOL RING GAME 10 BALL RACK RULES
Thursday March 11, 2010 7:30 PM
Location at the Compleat Gamester
350 Moody St. Waltham
Public welcome to watch
$30 Entry to be paid by Tuesday March 2nd

THE FORMAT - The Game is 10 Ball Banks ring game. It is racked in a triangle like 8-Ball with the one ball in front. All other balls are in random order. All shots must be either a bank or a three cushion or more kick shot. Shots must be called. Players shoot in a drawn order, one after the other until all players have been to the table. The shooting order is then repeated.

PLAYER ORDER - Player Order is established by a random draw. Players play in that order of the draw, Player’s must be seated when it is not their turn at the table. When a player exits the game the remaining players will move their seats up.

LENGTH OF PLAY –The #1 Player starts the game with the break and if a ball is made on the break may then attempt a bank shot at any ball. The player’s inning is over when he fails to make a bank, successful three cushion kick shot or fouls. Any balls made on the break will be re-spotted at the end of the breakers inning.

PROGRESSIVE –
Each player will receive 30 poker chips which will represent his $30 entry fee. Each time a player makes a successful bank he will receive from each of the other players the amount of poker chips that equals the number of banks he made times the value of the game.

Game 1 & 2 the stakes are 1 chip per bank.
Game 3 & 4 the stakes double to two chips per bank.
Game 5 & 6 the stakes go to five chips per bank.
Game 7 and up the stakes double at the end of each rack, 10 chips, 20 chips, 40 chips.

When the field has been narrowed to two players the stakes will double at the end of each rack.

If a winner has not been decided at 2.5 hours into the match, play will switch to an All-IN format. Stakes will be worth what you have left in chips. The intent is to finish the ring game in approximately 2.5 hours.

When a player has less chips then the amount of the game and makes a bank, He can only collect an amount equal to the chips he holds. As an example, in game 5 the stakes are five chips per bank, if the player only has 4 chips and makes a successful bank, he can only collect 4 chips from each player. If he then makes a second bank, he would then have enough chips to collect 5 chips from each player for that bank. The total for his two banks would be 9 chips.

When a player is out of poker chips he is out of the game.

SCRATCHES - All scratches are “Ball in Hand behind the head string”. All balls pocketed on a scratch (or knocked off the table) are spotted on the foot spot. If all balls are behind the head string the one closest to the head string will be spotted of the foot spot. The only penalty for a scratch or foul is the loss of your inning. Unlike regular bank pool there are no balls owed.


PUSH OUTS - No Push outs are allowed. The game is a Total Offense game and an attempt must be made to make a bank or three cushion kick shot. Intentional safeties by a player can be called by the Referee and can result in a foul being called. In the case of a foul for an “Intentional Safety” the incoming player has the choice of taking the shot or taking ball in hand behind the head string.

LEGAL SHOT – This is bank pool. The cue ball must bank a ball and the banked ball must not contact any other ball on its way to the pocket. All shots must be called. Unlike regular bank pool a kick shot is legal as long as it is three cushions or more. If a ball is hanging in the pocket and you can kick three cushions and kick the ball in, the shot counts the same as a bank shot.

Banking cross corner, you do not need to call the incidental contact the ball may have with the end rail on the way to the pocket. The same holds true for the long banks to the corner pocket. There is one exception to this, if you are calling a three cushion kick and this contact is your third cushion then you need to call it.

THE BREAK – The one ball must be contacted first on the break and four object balls must contact a rail to be a legal break. In the event of a failure to make a legal break the balls are re-racked and the incoming player has the choice of taking the break or allowing the previous player to break again. In the case of a miscue where the cue ball is struck but does not strike the rack, or strikes the rack and does not send four balls to the rail, or when the breaker interferes with the cue ball after striking the cue ball, a foul occurs. The balls are re-racked and the option to break goes to the incoming player. If the breaker touches the cue ball with the tip of the cue causing the cue ball to move beyond the head string line, it is considered a foul and the incoming player has the choice as to taking the break or allowing the breaker to shoot again.

SHOOTING OUT OF TURN – When a player inadvertently shoots out of turn, the balls should be returned to their original position if at all possible and the positions are agreeable by a consensus of the players. Play continues with the proper order. In the instance where a fair and agreeable solution cannot be determined, the game can be restarted from the break with the skipped player starting the game from the break. All efforts should be made to find an agreeable solution to all the players so the game can be continued in its original state. The impact of the error on the subsequent players should be considered so that no advantage is given to one player over another and so that the decision could Impact the final outcome of the match.